Saturday, October 7, 2017

Game-A-Week?

October 2, 2017 Video game dev diary?

Since most of my work of late has been in game development I thought I should try to post a weekly blog about my indy game dev projects. I had this ridiculous idea that I could try to write a new game each week, kind of like a weekly game jam.  I would focus mostly on VR I guess but I've considered writing desktop and mobile games as well. Here are some examples of what you might see.

Color blending game:
This is kind of a tech demo. I was trying to figure out a good way to blend paint colors. Through my research I discovered that there are additive and subtractive methods of blending colors. But to blend the way paint blends you need all sorts of crazy math like in this pdf:


 http://gfx.cs.princeton.edu/pubs/Lu_2014_RPC/realpig.pdf

Here's a video of the game that I started to develop to test a simple rgb linear interpolation method of mixing colors:



Beez VR game:
The most ambitious game I'm trying to make is called Beez. I tried to make this in a weekend but I put it down and kept working on it during my spare time. The current iteration has lots of audio and paddles so you can smack the beez and kill them.



I still need to figure out how to turn this into a game or maybe I'll just clean up the graphics and make it into a silly experience for free download.


Wed October 4, 2017
It's already wednesday of my first "official" week of game-a-week and I wasn't sure if I would have anything new to show. But I came up something that looks promising. This is an idea I've had for a very long time. It's based on one of my favorite classic horror films, Scanners. Basically I spent a few hours downloading animations from mixamo and tried to come up with a way to make the heads explode.

Scanners head explosion:




Saturday October 7, 2017
Hi again,
  I'm going to wrap up this post with one last video of my current progress on the psychic head explosion game. I think I'll start a new blog for my weekly game dev posts. The first post will be more focused on this head exploding game and what I learned etc... I made this game for VR and I've been testing it on the GearVR with my Samsung Galaxy S6, but this video is captured on my mac using the mouse to simulate VR gameplay. By the way, all of the animations and the character model were downloaded for free from mixamo.com. Dang, I should have added some original music...